| 1d20 Roll | Spell |
| 1 | Alarm |
| 2 | Change Self |
| 3 | Comprehend Languages |
| 4 | Detect Magic |
| 5 | Dancing Lights |
| 6 | Erase |
| 7 | Identify |
| 8 | Light |
| 9 | Manipulate Flames |
| 10 | Mending |
| 11 | Message |
| 12 | Arcane Cantrip |
| 13 | Audible Illusion |
| 14 | Phantasmal Image |
| 15 | Read Magic |
| 16 | Ventriloquism |
| 17 | Charm Person |
| 18 | Hypnotism |
| 19 | Unhinge |
| 20 | Color Spray |
Showing posts with label starting spells. Show all posts
Showing posts with label starting spells. Show all posts
Thursday, October 11, 2012
Myth & Magic: Random Starting Bard Spells
Bards get 1d4 spells at random two, either selected or random. Here's random:
Labels:
bard,
Myth and Magic,
random table,
starting spells
Monday, October 08, 2012
Semi-Random Starting Spells for Myth & Magic
Random character creation is good because it's fast and unpredictable. Picking spells for new wizards is bad because it's slow and you tend to only pick spells you already know how to use and can anticipate using. Totally random spell selection is a pain in the ass because you may end up with too many spells that do the same things (if you already know Magic Missile, as a level 1 Wizard are Shocking Grasp, Burning Hands and Shoot You In the Face really that useful?). Thus the following:
Starting Spell Selection: Wizards in Myth & Magic start the game knowing a number of spells equal to 1/2 their Intelligence, rounded down. In practice this means that you always start knowing between 5 and 10 spells.
All Wizards start play knowing Read Magic and Detect Magic. Use the guidelines and tables below to determine the rest of the spells in your spellbook.
5 Spells: Roll one time each on the Offense, Control, and Utility tables.
6 Spells: Roll once each on the Offense and Control tables, and twice on the Utility table.
7 Spells: Roll one time each on the Offense, Control, and Defense tables. Roll twice on the Utility table.
8 Spells: Roll once on the Offense and Defense tables, and twice on the Control and Utility tables.
9 Spells: Roll once on the Defense table. Roll twice on the Control, Utility, and Offense tables.
10 Spells: Roll once on the Defense table. Roll twice on Control and Offense tables. Roll three times on the Utility table. Enjoy being a Gnome.
Table 1: Offense Spells
Starting Spell Selection: Wizards in Myth & Magic start the game knowing a number of spells equal to 1/2 their Intelligence, rounded down. In practice this means that you always start knowing between 5 and 10 spells.
All Wizards start play knowing Read Magic and Detect Magic. Use the guidelines and tables below to determine the rest of the spells in your spellbook.
5 Spells: Roll one time each on the Offense, Control, and Utility tables.
6 Spells: Roll once each on the Offense and Control tables, and twice on the Utility table.
7 Spells: Roll one time each on the Offense, Control, and Defense tables. Roll twice on the Utility table.
8 Spells: Roll once on the Offense and Defense tables, and twice on the Control and Utility tables.
9 Spells: Roll once on the Defense table. Roll twice on the Control, Utility, and Offense tables.
10 Spells: Roll once on the Defense table. Roll twice on Control and Offense tables. Roll three times on the Utility table. Enjoy being a Gnome.
Table 1: Offense Spells
| 1d10 Roll | Spell |
| 1-2 | Burning Hands |
| 3-4 | Chill Touch |
| 5-6 | Gull’s Stone Storm |
| 7-8 | Magic Missile |
| 9-10 | Shocking Grasp |
Table 2: Control Spells
| 1d8 Roll | Spell |
| 1 | Charm Person |
| 2 | Color Spray |
| 3 | Deflate |
| 4 | Frighten |
| 5 | Grease |
| 6 | Hypnotism |
| 7 | Sleep |
| 8 | Unhinge |
Table 3: Defense Spells
| 1d4 Roll | Spell |
| 1 | Arcane Armor |
| 2 | Protection from Evil |
| 3 | Thermoc’s Reflective Disc |
| 4 | Thermoc’s Shield |
Table 4: Utility Spells
| 1d20 Roll | Spell |
| 1 | Alarm |
| 2 | Change Self |
| 3 | Comprehend Languages |
| 4 | Dancing Lights |
| 5 | Detect Undead |
| 6 | Enlarge |
| 7 | Feather Fall |
| 8 | Floating Disc |
| 9 | Hold Portal |
| 10 | Jump |
| 11 | Light |
| 12 | Manipulate Flames |
| 13 | Mending |
| 14 | Message |
| 15 | Minor Cantrip |
| 16 | Audible Illusion |
| 17 | Phantasmal Image |
| 18 | Spider Climb |
| 19 | Unseen Servant |
| 20 | Ventriloquism |
Labels:
ADnD 2e,
character,
character creation,
Myth and Magic,
old school,
OSR,
random table,
starting spells,
Wizard
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