Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Sunday, April 26, 2015

Non-Combat Travel Encounters: Stone Cairne

Non-combat Travel Encounters: Stone Cairne

Stone Cairne - a pile of stones is spotted along the side of the road. Roll for its contents and origin. Roll 1d10.
1 - Burial cairne. A corpse was buried under this pile of stones. A fresh corpse may indicate bandits are nearby, or indicate a mysterious murder. An older corpse may bear treasure, or rise an attack as an Undead creature of the appropriate level.
2 - Traveler's Shrine - The cairn is an offering, usually to a god associated with travel or protection. Stones are carried from place to place and added to cairns by wandering pilgrims. Adding a stone to the cairn if one has been carried from your previous destination may grant a blessing (Inspiration). Removing stones or destroying the cairne may incur Misfortune (disadvantage on a roll of the DM's choice, preferably in an appropriate situation) or summon the shrine's guardian. Stones may have messages or prayers carved or scratched into them, and odd or rare stones are sometimes found among the cache.
3 - Food Cache - Some large semi-intelligent creatures (ogres, hill giants, various beasts and magical beasts) will create food caches by taking recent kills and covering them in rocks, preferably in cool locations. The cairne stinks of rotting meat, and a few minutes of excavation could turn up anything from a deer carcass to a piece of a human leg. A few scavengers might be around, and disturbing the cairn may arouse a hunt for the offender once discovered.
4 - Equipment Cache - Barbarian tribes, merchant caravan companies, local rangers, explorers, and bandits all sometimes store extra survival equipment in cairns from time to time in case of emergency or accident. These are found at designated rally points or landmarks throughout their territory or else alongside well traveled roads and paths. Expect to find one or more Explorer's Packs, plus the possibility of a tent, extra rations, or even a map of the area. It is considered good manners to use such a cache only when needed and to notify its owner that it was depleted- preferably with payment in full- and the people that left it may not take kindly to encountering their emergency gear in the hands of thieves.
5  - Flint Tools - A local stone-age humanoid tribe (some orcs, goblins, and barbarians, bullywugs, lizard folk, etc.) uses this outcropping of native stone as a source for arrow heads, fish hooks, knife and axe blades, and other necessities. Players may be able to fashion equipment using tool proficiencies or Survival at the DM's option. The cairn itself is made up of discarded flakes and partially crafted tools that were discarded when flaws in the stone were discovered.
6 - Earth Shrine - Similar to a Traveler's Shrine, but dedicated either to a god with the Earth domain or to the element of Earth itself. Making an offering at the shine gives Inspiration that can be used to cast earth-related spells or to attack Air elementals. Disturbing or defacing the shrine may summon a guardian elemental or Outsider.
7 - Broken Colossus - The pile of stones is actually the remains of a gigantic stone creature- maybe a stone golem or earth elemental. Detect Magic reveals faint elemental magic or enchantment on all the stones as appropriate. They have no mechanical properties in and of themselves, but they may be prized by alchemists, golem builders, or other collectors or useful in as a reagent for magical contructs. The remains could be the result of an ancient battle, or a recent creation.
8 - Gizzard Stones - The stones are all very smooth, as though they have been sitting in water. In fact they are gizzard stones disgorged by a giant bird (like a Roc or Giant Eagle) or some other flying monster that tends to swallow its prey whole (could include Dragons and Wyverns). The stones make great sling bullets (though they do smell a little like rotting meat), and indicate that something liely keeps a hunting ground nearby.

Wednesday, October 03, 2012

Building a Random Dungeon with Central Casting

At some point in the past, I ended up with a copy of a Task Force Games product called Central Casting: Dungeons, a random dungeon construction module from the early 90's. Despite having had it in among my RPG gear for many years, I had never really used it in the way that it was intended- to generate a complete random dungeon- but had instead just browsed through it, maybe occasionally using a floor plan for a room to fit into an existing game. It always appeared needlessly complex- rolling for corridor lengths, rolling for random rooms, rolling for room sizes and treasure and encounters- and likely to produce nonsense results that, even for the RPG world, seemed implausible in a real structure.

Still, having recently gotten back more into dungeon crawl-style gaming, I decided to pull it out and give it a whirl. The results: it's just as much of a pain as I imagined. It creates results that are just as ridiculous as I imagined. I gave up on using it after an hour or so. And I still came out thinking it's a great product.


Wednesday, September 12, 2012

Xen'drik Story Hooks



Cleaning out an old folder of gaming stuff today. Below were some story hooks for adventuring in Xen'drik in Eberron that at some point I may or may not have posted to a WotC forum. These range from ideas for full-blown adventures to ideas for small encounters that might occur while parties are on the move between objectives.

Monday, August 27, 2012

Resources for Reclaiming Blingdenstone

I'm getting ready to run Reclaiming Blingdenstone as a PbP for a bit.  Below, I've collected some resources from around the web that can help in running the adventure.  I'll expand as I find new materials.


Trackers and quick reference sheets for Reclaiming Blingdenstone:
http://kootenaygamer.blogspot.com/2012/08/blingdenstone-enhanced.html

Digital versions of the two main maps, plus some more options for chapter three:
http://kootenaygamer.blogspot.com/2012/08/more-blingdenstone.html

A replacement for the Drow antagonist from Appendix 3- The Cult of Urlden
http://kootenaygamer.blogspot.com/2012/08/hidden-enemies-cult-of-urlden.html

More electronic maps- this time for the Dungeon Mapp program:
http://ambitioussoftware.com/main/page_mapps_to_share.html

What is the last group of maps for?
http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/328360-blingdenstone-question.html

Several of these are from Jeremy Murphy blog, Over the Misty Mountains.  Well worth checking out his other posts on adapting the D&D Next rules and creating some enhancements to the adventure.

My exploration, time, and vision rules and quick reference tables:
http://rat-catcher.blogspot.com/2012/09/exploration-quick-reference.html