Thursday, September 27, 2012

Goblin PC Race for Myth & Magic

In keeping with my love of goblins as a PC race, I decided to put together some stats for Myth & Magic. I diverged a bit from the Goblin profile in the GM's guide in the interest of not gimping them too much as a PC- I intentionally wrote the rules for daylight sensitivity, for instance, so that GMs and players could decide whether to impose the penalty or not.

You can also check out my goblin PC rules for Advanced Edition Labyrinth Lord.

Goblin

Attributes & Speed: Goblins are small and dexterous. On the other hand, they are also weak and unpleasant. Goblins gain +2 to Dexterity, but suffer-1 to Strength and Charisma.

A goblin’s base movement speed is 20 feet.

Weapons & Armor: Goblins can use any weapon allowed by their class. Weapons used by a goblin are considered one size smaller and deal one less die category of damage.

Goblin Senses: Goblins see up to 60’ in total darkness. In low-light or shadowy light, they see twice as far as a human. Goblins not adapted to life on the surface are sensitive to light, and suffer a -1 penalty to AC and all d20 rolls in light equal to daylight.

Languages: PC goblins begin play speaking Goblin and Common. They may also learn to speak Hobgoblin, Orc, Kobold, and Giant.

Heritage Proficiency: All Goblins receive Basic proficiency in Stealth.

Protection from Disease: Goblins often dwell in filthy conditions, and over the years this has rendered them resistant to most common illnesses. Goblins receive a +2 bonus to their Fortitude save to resist contracting or suffering the effects of any non-magical disease.

Opportunistic Digestion: Goblins are accustomed to scavenging for food. At the GM’s discretion, Goblins can locate food in environments that wouldn’t usually feed a human, such as in natural underground caverns, sewers, or urban environments where hunting and gathering is normally impossible. Using this ability may still require a successful Wisdom/Wilderness Survival check, and does not extend to finding food in totally inhospitable environments like deserts, open ocean, or glaciers.

Dirty Fighter: Goblins don’t understand the meaning- or the point- of a fair fight. PC Goblins of any class automatically gain the Dirty Fighting Talent.

Classes: Goblins are typically Thieves, Fighters, or Clerics.

Height and Weight: Goblins stand between 3 and 4 feet tall, with the average falling somewhere around 44” in height. They tend to be quite thin for their height, averaging perhaps 50 lbs.

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